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Heroes of might and magic v 5.51/31/2024 ![]() We wanted create a lively world with many details and for it to have a medieval flavor, with bright colors, shiny items, bold heroes, fearless units, and impressive towns. The game must be recognized as a Heroes game at first look. We want to update the look of the series, while keeping the core principles of its rules. So, all in all, I believe we are making a real step forward. There is a mode where you will be able to play, even when it’s not your turn to play! This is a revolutionary mode for turn-based games. In other areas, we stayed true to the tradition: stacks, resources, turn structure, etc…įinally, in the great realm of multiplayer gameplay, there will be a lot of new features. There are also many small elements in battles that will increase the tactical choices. Battles, for instance, can be played in turn-based or in dynamic mode. Most of them will be optional so you can play the game the way you like. We also added some new elements, of course. For instance, we were faced with the question of “to be or to not to be on the battlefield” for heroes, so we designed an intermediate solution where they can enter the field to do specific actions. In other cases, the debate raged for a long time before we reached a solution that was balanced and understandable. In many cases-like with 3D, towns, world, scenario, campaign, and others, we made huge improvements for the new game. We looked at how things were handled in previous games to see if there was a way to make it more interesting and if there was room for improvement. Both games have good ideas, and neither completely takes the lead over the other.Įarly in the production we discussed where we wanted to go with the gameplay. The fan community is clearly divided between Heroes 3 and Heroes 4. No, this is Heroes of Might and Magic V in 3D?. Not seeing some interface or lengthy text doesn’t mean the inner structure was simplified, just that it will be easier to navigate in the game. It also means working on the game ergonomics and making multiplayer faster to play. We’re working on a tutorial to help new players get up to speed (precisely because this game has a great deal of depth), along with a detailed world and intricate storyline. The fact is that we’re making a game that is easier to access, and faster to play. ![]() The truth is that the game is not being simplified compared to previous versions. I understand that fans have concerns about Heroes gameplay that they have enjoyed in the past. Though we’ve never said that we were simplifying the game, I’ve read this in some forums. The other reason is that we wanted to create a deep and dense world, in which we would be able to ensure better continuity-starting with Heroes of Might & Magic V - and decide what goes on in the world or in the scenario. The main reason for creating a new world is to avoid any mistakes or inconsistencies with previous titles: there wasn’t a complete bible for the old Might and Magic universe and because we were missing information, we would have run the risk of making critical errors in recreating the old universe. There are quite a few people here dedicated to the crafting and rebirth of the Might and Magic world. This is really a huge investment, and, I think, a testimony of Ubisoft’s involvement in the license. We decided to create a completely new world, so we know and can control all aspects about it. What will happen with the old Might & Magic world? What you can expect in the remaining four towns is a completely new one and a bit of shake-up. There are six towns in the game, two of which were revealed at E3: humans and demons. We are bringing many great improvements to the game, and our priority is to make the right decisions and implement them, so we want to make sure we don’t talk about features that might never make their way to the final product. Because it’s still so early, we want to make sure that we communicate confirmed game information and features. Since the game was announced in March, we’ve been working very hard on developing the game, trying out new ideas and testing features. There hasn’t been a lot of information revealed so far about the game since it was announced, will there be more information soon? It is targeted primarily to fans, who raised a number of questions regarding the current development status, and was designed with the help of community leaders. This FAQ is intended to clarify current information on Heroes of Might & Magic V.
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